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Ward Patch

epic A for armor Shield

Generates a shield worth 10–20% of bonus protection.

Rune stats

Primary
Ward
Roll range
10–20%
midpoint 15%
Proc chance
—
passive effect
Effect kind
Shield
Applies to
Armor
Rarity
epic
A tier

Effective HP gain at 10x / quality 100

Armor Tier EHP no rune EHP +Ward Patch 15% Gain
Scout Cap Light 204 235 +15.0%
Vanguard Barbute Medium 756 869 +15.0%
Juggernaut Bulwark Heavy 2,313 2,659 +15.0%

Fixed recipe: 10x multiplier, quality 100, no trait ores. EHP counts base 100 HP + forged bonus, defense reduction capped at 80% — shields multiply the whole effective-HP pool.

Who should socket Ward Patch

heavy tank chestplates

Ward 10–20% plays best here ; secondary rolls can add Vitality or Thorns.

Tower of Hell front-liners

Ward 10–20% plays best here ; secondary rolls can add Vitality or Thorns.

Frequently asked questions

What does Ward Patch do in The Forge? +

Generates a shield worth 10–20% of bonus protection. It sockets into armor and rolls 10–20% on the Ward primary stat.

How much EHP does Ward Patch add? +

At the midpoint roll (15%), Ward Patch adds up to 15.0% effective HP on a 10x forge — see the sample table for per-armor math.

What are the best armor for Ward Patch? +

Socket it on heavy tank chestplates — the biggest HP pools amplify the effect.

Where do you get Ward Patch? +

Ward Patch is a epic rune (A tier). Secondary rolls can add Vitality, Thorns, Defense — chase a high primary roll first, secondaries are gravy.