fast multi-hit builds (daggers, katanas)
Explosion 20–40% plays best here ; secondary rolls can add Crit Chance or Swiftness.
Chance on hit to detonate for 20–40% of weapon damage as an explosion.
| Weapon | Class | True speed | DPS no rune | DPS +Blast Chip 30% | Gain |
|---|---|---|---|---|---|
| Pocket Shiv | Dagger | 0.62s | 65 | 68 | +6.0% |
| Sakura Worldsplitter | Colossal Sword | 1.755s | 262 | 278 | +6.0% |
| Frostpetal Blade | Katana | 0.94s | 170 | 180 | +6.0% |
Fixed recipe: 10x multiplier, quality 100, no trait ores. Fastest dagger vs mid katana vs heaviest colossal — proc and DoT runes ride the swing rate, so speed classes squeeze the most out of them.
Explosion 20–40% plays best here ; secondary rolls can add Crit Chance or Swiftness.
Explosion 20–40% plays best here ; secondary rolls can add Crit Chance or Swiftness.
Chance on hit to detonate for 20–40% of weapon damage as an explosion. It sockets into weapons and rolls 20–40% on the Explosion primary stat, with a 20.0% proc chance per hit.
At the midpoint roll (30%), Blast Chip adds up to 6.0% true DPS on a 10x forge — biggest gains land on Pocket Shiv. See the sample table for per-weapon math.
Socket it on fast multi-hit builds (daggers, katanas) — proc and DoT runes scale with hit rate, so faster weapons squeeze more out of every roll.
Blast Chip is a epic rune (A tier). Secondary rolls can add Crit Chance, Swiftness, Damage — chase a high primary roll first, secondaries are gravy.