fast multi-hit builds (daggers, katanas)
Burn 4–8% plays best here ; secondary rolls can add Damage or Swiftness.
Ignites targets for 4–8% of weapon damage per second as burning.
| Weapon | Class | True speed | DPS no rune | DPS +Flame Spark 6% | Gain |
|---|---|---|---|---|---|
| Sakura Worldsplitter | Colossal Sword | 1.755s | 262 | 290 | +10.5% |
| Frostpetal Blade | Katana | 0.94s | 170 | 180 | +5.6% |
| Pocket Shiv | Dagger | 0.62s | 65 | 67 | +3.7% |
Fixed recipe: 10x multiplier, quality 100, no trait ores. Fastest dagger vs mid katana vs heaviest colossal — proc and DoT runes ride the swing rate, so speed classes squeeze the most out of them.
Burn 4–8% plays best here ; secondary rolls can add Damage or Swiftness.
Burn 4–8% plays best here ; secondary rolls can add Damage or Swiftness.
Ignites targets for 4–8% of weapon damage per second as burning. It sockets into weapons and rolls 4–8% on the Burn primary stat, with a 50.0% proc chance per hit.
At the midpoint roll (6%), Flame Spark adds up to 10.5% true DPS on a 10x forge — biggest gains land on Sakura Worldsplitter. See the sample table for per-weapon math.
Socket it on fast multi-hit builds (daggers, katanas) — proc and DoT runes scale with hit rate, so faster weapons squeeze more out of every roll.
Flame Spark is a rare rune (B tier). Secondary rolls can add Damage, Swiftness, Crit Chance — chase a high primary roll first, secondaries are gravy.