PvP and kiting builds
Frost Slow 10–18% plays best here ; secondary rolls can add Swiftness or Damage.
Chance on hit to slow enemy attack and movement by 10–18%.
| Weapon | Class | True speed | DPS no rune | DPS +Frost Speck 14% | Gain |
|---|---|---|---|---|---|
| Pocket Shiv | Dagger | 0.62s | 65 | 65 | 0% |
| Frostpetal Blade | Katana | 0.94s | 170 | 170 | 0% |
| Sakura Worldsplitter | Colossal Sword | 1.755s | 262 | 262 | 0% |
Fixed recipe: 10x multiplier, quality 100, no trait ores. Fastest dagger vs mid katana vs heaviest colossal — flat and crit runes scale with the damage per hit, which is worth the most on heavy weapons.
Frost Slow 10–18% plays best here ; secondary rolls can add Swiftness or Damage.
Frost Slow 10–18% plays best here ; secondary rolls can add Swiftness or Damage.
Chance on hit to slow enemy attack and movement by 10–18%. It sockets into weapons and rolls 10–18% on the Frost Slow primary stat, with a 30.0% proc chance per hit.
Frost Speck is a utility rune — it adds no direct DPS in the simulator model (its value is defensive or crowd-control), so the table shows a 0% gain by design.
Socket it on PvP and kiting builds — proc and DoT runes scale with hit rate, so faster weapons squeeze more out of every roll.
Frost Speck is a uncommon rune (C tier). Secondary rolls can add Swiftness, Damage, Crit Chance — chase a high primary roll first, secondaries are gravy.