pure DPS builds on any weapon class
Rage 8–15% plays best here ; secondary rolls can add Crit Chance or Swiftness.
Adds 8–15% bonus weapon damage.
| Weapon | Class | True speed | DPS no rune | DPS +Rage Mark 11.5% | Gain |
|---|---|---|---|---|---|
| Pocket Shiv | Dagger | 0.62s | 65 | 72 | +11.5% |
| Frostpetal Blade | Katana | 0.94s | 170 | 190 | +11.5% |
| Sakura Worldsplitter | Colossal Sword | 1.755s | 262 | 292 | +11.5% |
Fixed recipe: 10x multiplier, quality 100, no trait ores. Fastest dagger vs mid katana vs heaviest colossal — flat and crit runes scale with the damage per hit, which is worth the most on heavy weapons.
Rage 8–15% plays best here ; secondary rolls can add Crit Chance or Swiftness.
Adds 8–15% bonus weapon damage. It sockets into weapons and rolls 8–15% on the Rage primary stat.
At the midpoint roll (11.5%), Rage Mark adds up to 11.5% true DPS on a 10x forge — biggest gains land on Pocket Shiv. See the sample table for per-weapon math.
Socket it on pure DPS builds on any weapon class — proc and DoT runes scale with hit rate, so faster weapons squeeze more out of every roll.
Rage Mark is a rare rune (B tier). Secondary rolls can add Crit Chance, Swiftness, Damage — chase a high primary roll first, secondaries are gravy.