pure DPS builds on any weapon class
Chill 5–10% plays best here ; secondary rolls can add Crit Chance or Swiftness.
Frost-charged strikes: 5–10% bonus crit chance with a chance to slow.
| Weapon | Class | True speed | DPS no rune | DPS +Chill Dust 7.5% | Gain |
|---|---|---|---|---|---|
| Sakura Worldsplitter | Colossal Sword | 1.755s | 262 | 272 | +3.8% |
| Frostpetal Blade | Katana | 0.94s | 170 | 177 | +3.8% |
| Pocket Shiv | Dagger | 0.62s | 65 | 67 | +3.8% |
Fixed recipe: 10x multiplier, quality 100, no trait ores. Fastest dagger vs mid katana vs heaviest colossal — flat and crit runes scale with the damage per hit, which is worth the most on heavy weapons.
Chill 5–10% plays best here ; secondary rolls can add Crit Chance or Swiftness.
Frost-charged strikes: 5–10% bonus crit chance with a chance to slow. It sockets into weapons and rolls 5–10% on the Chill primary stat, with a 25.0% proc chance per hit.
At the midpoint roll (7.5%), Chill Dust adds up to 3.8% true DPS on a 10x forge — biggest gains land on Sakura Worldsplitter. See the sample table for per-weapon math.
Socket it on pure DPS builds on any weapon class — proc and DoT runes scale with hit rate, so faster weapons squeeze more out of every roll.
Chill Dust is a rare rune (B tier). Secondary rolls can add Crit Chance, Swiftness, Damage — chase a high primary roll first, secondaries are gravy.